Thursday, 13 May 2010

Study Room

Study Room: This the vieo of my room that i made it pans across to show part of the cabinet and all of the desk. The reasons it is so short is that due to render issues this is all I could get done in time for the hand in due to render crashing many times. It was also supposed to have a camera that showed more of the room including the door and fire place also the cabinet was supposed to be fully seen and the video would ahve continues to show a second chair that is besode the desk.

Wednesday, 12 May 2010

Room Final 2

Room Final 2 : This is a another final render of my room to show how it looks again due to ambient needing to render separately it is made form a colour and ambient still render put together in Photo shop this shows the half of the room that does not appear in my final quicktime.

Room Final 1

Room Final 1:This is a render due show the final look of my room the character has been removed due to it overloading the scene and the textures have all had highlights added and final gather is now turned on. The wall texture was made by combineing the textures done for the books with a cross ahtch brush to a criss cross plaster wallpaper look the border usies a grain plus wind to get a scrathed plaster look. The floor was made by using the btush filters and the sponge filter and then desaturated in areas to give a worn look to parts of the carpet. The image was made by doing a still render of the colour layer and ambient layer and blending them in photo shop as render issues meant i could only get around 3 seconds of both done to be put in after effects.

New Bottle Render

New Bottle Render: The new that is my seen with the inside extruded in to create thicker glass the look is created using the same shader as on the glasses but with slightly different diffuse settings as too look a little different to the glasses.

New Glass Render

New Glass Render: This is the new attempt of glass that i have done with help form the tutors it has replaced all the glasses in my scene. The glass was made using curve tool then revolved and converted to polygons the. Glass look is done using a shader form the inter net for silver with the transparency turned up and diffuse changed to get the glass look.

Block Out Room 2

Block Out Room 2: This another angle view of the block out that I did for my room to show how things would be placed the room. The door frame is made form three different cubes stretched to size and put in place round the door. Again the character is still there due to the fact the room is based around the sound clip that I was given.


Block Out Room 1

Block out Room 1: This is the block out of my room that I made to see how my room would look like when placed in my room. It is based on my fifth top down view and the wall and floor colour on my third mood board. The border is stretched out form a single cube and is there to make sure it does not look odd when the bottom half of the wall being a different colour. The character is a rig that I got off the net when I was to do a animation he is still there since the room is based around the idea i got form the sound clip I was originally given to animate to.